![]() Having functional mods and lots of discussion about the kinds of things which are easy and hard help us to launch into developing the mod system in a much stronger way than if we had just been guessing. This is really important to us because modding is very much driven by you, the modders. We really really do appreciate what you started with Modloader! We always wanted to add modding to this game, but you got it rolling long before we got to it. My first intention was to kickstart the mod creation in this game since I saw so much potential. ![]() Thanks to the modding community for get involved since the begining when I uploaded the first version of the ONI-Modloader I firmly think that mods will grant to this game a long long life. I also want to say thanks to the developers for the hard job they are doing adding mod support and taking into account the community. I know that it's possible to modify the gas/liquids/solids properties but I mean, for example, to mod the way some formulas are calculated. Would it be possible to mod the physics simulation somehow? This would be awesome. Any foreseeable KAnim editor in the future?Īlso it would be really nice to be able to extend easily the UI (menus). I think the mod community is having a hard time with a couple of thinks, namely, adding assets to the game (sprites, animations. Or even a mod API, althougt it's true that Harmony is very powerfull by itself. Maybe this could be added to the new mod list window. I'm sure you have been thinking in some of these topics, please, forgive me I they have been mentioned before elsewhere.ĭo you have plans to extend the modding support? I mean things like support for mod configurations in game. Dear developers and community, some time ago I posted a list of modding related question and suggestions but I think this may be a more suitable place for that.
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